var spriteHash_Ryu = {
    id: "ryu_spritemap",
    showAnimation: "bounce",
    bounce: { id: "ryu_spritemap", x: 225, y: 0, maxLoop: 0, frameWidth: 75, frameHeight: 75, numFrames: 6  },
    walk: { id: "ryu_spritemap", x: 743, y: 0, maxLoop: 0, frameWidth: 67, frameHeight: 75, numFrames: 6  },
    run: { id: "ryu_spritemap", x: 1225, y: 0, maxLoop: 0, frameWidth: 100, frameHeight: 75, numFrames: 9  },
    crouch: { id: "ryu_block_crouch", x: 75, y: 0, maxLoop: 0, frameWidth:70, frameHeight: 75, numFrames: 1 },
    crouch_block: { id: "ryu_block_crouch", x: 71, y: 0, maxLoop: 0, frameWidth:70, frameHeight: 75, numFrames: 1 },
    block: { id: "ryu_block_crouch", x: 0, y: 0, maxLoop: 0, frameWidth:68, frameHeight: 75, numFrames: 1 },
    jump: { id: "ryu_jump_01", x: 10, y: 0, maxLoop: 1,  frameWidth:68, frameHeight: 100, numFrames: 9 },
    jump_up: { id: "ryu_jump_01", x: 10, y: 0, isOneShot: true, maxLoop: 1,  frameWidth:68, frameHeight: 100, numFrames: 9 },
    jump_forward: { id: "ryu_jump_01", x: 225, y: 0, maxLoop: 1,  frameWidth:10, frameHeight: 75, numFrames: 9 },
    jump_backward: { id: "ryu_spritemap", x: 225, y: 0, maxLoop: 1, frameWidth:75, frameHeight: 75, numFrames: 0 },
    kick_weak: { id: "ryu_kicks", x: 0, y: 0, maxLoop: 1,  frameWidth: 100, frameHeight: 75, numFrames: 8 }
};

var spriteHash_Ken = {
    id: "ken_spritemap",
    showAnimation: "bounce",
    bounce: { id: "ken_spritemap", maxLoop: 0,  x: 77, y: 10, frameWidth: 68, frameHeight: 75, numFrames: 6  },
    walk: { id: "ken_spritemap", maxLoop: 0, x: 610, y: 10, frameWidth: 58, frameHeight: 75, numFrames: 8  },
    crouch: { id: "ken_crouch", x: 0, y: 0, maxLoop: 0, frameWidth:65, frameHeight: 75, numFrames: 1 },
    crouch_block: { id: "ken_block_crouch", x: 75, y: 0, maxLoop: 0, frameWidth:70, frameHeight: 75, numFrames: 5 },
    block: { id: "ken_block", x: 0, y: 0, maxLoop: 0, frameWidth:70, frameHeight: 75, numFrames: 5}
};

